Erica Li
3D Artist
Bond: Wish of the Forest
Art Lead, 3D Artist
Roguelite creature collector where you befriend forest creatures and protect their homes from evil spirits.
Neo Cities Chronicles
3D Artist
Tabletop Simulator game about a group of magical girls tasked to protect the homeworld from incoming colonizing creatures.
Erica Li
3D Artist
Personal Info
Email: [email protected]
Portfolio: ericali.artstation.com
Work History
Supercell | Marketing Coordinator (Contract)
San Francisco, CA | February 2022 – Present
Fruit Golf – Rgate Systems | 3D Artist, Concept Artist
San Jose, CA | June 2021 – September 2021
• Developed visual concepts and ideas for a mobile grocery store game
• Designed and 3D modeled player skins using Blender
Introduction to 3D Modeling & Animation | Grader and Tutor
Santa Cruz, CA | September 2020 – March 2021
• Critiqued and graded students’ work
• Held office hours to tutor students in Concept Art, Digital Painting, 3D Modeling, UV Unwrapping and Texturing, Sculpting, Rigging and Animation using Photoshop, Blender, and Substance Painter
Neo Cities Chronicles | 3D Artist
Freelance | July 2020 – December 2020
• Modeled and textured 3D location map icons for a Tabletop Simulator game
Projects
Bond: Wish of the Forest | Art Lead, 3D Artist
Santa Cruz | September 2020 – Present
• Worked with the concept artist to create 3D models of creatures, characters and a forest environment using Blender and Adobe Photoshop
• Used GitHub and Unity to directly implement assets
• Worked with programmers to refine procedural generation system to output more natural looking environment
Magic Trick | Lead 3D Prop Artist, Environment Artist
Santa Cruz | December 2019 – May 2021
• 3D modeled and textured environmental buildings and props using Blender
• Worked with designers to make props that work with gameplay
• Featured in the Radical Justice and Equality Bundle on Itch.io;
has 5k+ downloads
Glitch Escape | 3D Character Artist, Concept Artist
Santa Cruz | December 2019 – June 2020
• Designed, modeled, and textured characters using Blender and
Substance Painter
• Collaborated with the Creative Director and Writer to create 2D concepts and storyboards for the narrative
Spellcasters | 3D Character Artist, 3D Prop Artist
Santa Cruz | June 2020 – December 2020
• Worked with the Master’s program in Serious Games to make an educational VR game for stroke patients
• Designed, modeled, and textured characters and props using Blender and Substance Painter
Software
Maya | Unity |
Blender | Github |
Substance Painter | Adobe Photoshop |
Skills
Texture Painting | High and Low-poly modeling |
UV Layout | Retopology |
Education
University of California, Santa Cruz | September 2017 – June 2021
Art and Design: Games and Playable Media
• Dean's Honor List